Button
Use a button on an image to trigger an action.
The Button Model
A job completion from imagine will return a button object. You can subsequently invoke follow up actions on the same image by using the buttonMessageId
and button
from the previous response.
Properties
- Name
buttonMessageId
- Type
- string
- Description
The message ID of the image that contains the button. You need this to invoke the follow up action.
- Name
button
- Type
- string
- Description
A button ID from the image. You need this to invoke the follow up action.
Invoke a Button
After an image generation, you can use the response and the button model in order to perform various actions including reroll
, upscaling
and inpainting
.
Optional attributes
- Name
ref (optional)
- Type
- string
- Description
A unique identifier for the job.
- Name
webhookOverride (optional)
- Type
- string
- Description
A webhook URL to override the default webhook for this job.
Request
var myHeaders = new Headers();
myHeaders.append("Content-Type", "application/json");
myHeaders.append("Authorization", "Bearer {token}");
var raw = JSON.stringify({
"button": "U1",
"buttonMessageId": "button-message-id",
"ref": "your-ref",
"webhookOverride": "https://your-webhook.com"
});
var requestOptions = {
method: 'POST',
headers: myHeaders,
body: raw,
redirect: 'follow'
};
fetch("https://api.justimagineapi.org/v1/button", requestOptions)
.then(response => response.text())
.then(result => console.log(result))
.catch(error => console.log('error', error));
Response
{
"messageId": "message-id",
}
Get The Completion Response
The completion response will automatically be sent to your webhook when the image is ready. You can see more about getting messages here.